#Black desert online character creation how do i stop blinking how to#
HOW TO FIX: Add one more spawn location exit on each side of the map (same team per side, just two angles for entering the RBF for each time on the same side).
I suggest slightly reducing the time to 10-12 seconds to prevent fast classes like Nova from abusing invulnerability when actually fighting other players.ΔΆ) Player's Funneling from one Location (This point is not essential if other items are implemented, but would still be good to add imo) - If a team gets wiped and the other team moves up, having only one spawn location causes a bottleneck that can snowball a team into losing badly as they die in the choke of the spawn. This will make it so griefers stay away from spawns since it is isn't worth the risk when most players will be invulnerable automatically. HOW TO FIX: Automatically give players a 12 second invulnerability buff upon spawning. PA's current counter to this is to have players manually grab a 15 second invulnerability buff from the NPC, but in the current implementation no one grabs the buff until they've been spawn camped once or twice.
This is a great way to get new players to not even give BDO a chance. It usually starts with a couple of geared players killing players as they go through the fall animation without their weapon deployed, who get instantly stunned and deleted. 1) Preventing Spawn Camping - We've all seen the unfun/terrible spawn camping that occurs frequently in Red Battlefield.